Known base
The board is still chess, so decisions stay fast to read.
Inspired by Tempête sur l'échiquier, ChMess keeps the clear idea of chess: move a piece, read the board, prepare a plan. Cards add just enough chaos to make each match funnier, livelier, and less frozen by the gap between two Elo levels.
These black blocks mark the places reserved for real game screenshots once they are ready.
Its strength is making chess more playful and more balanced between two players with different levels, without removing what makes chess interesting. After a few games, the rules become clear quickly and small strategies emerge around timing, threats, and the cards kept in hand.
The board is still chess, so decisions stay fast to read.
The stronger player keeps an edge, but the other has real levers.
Important moves become small moments of readable spectacle.
The itch.io page is the main place to get builds and follow playable releases.
Cards stay private in hand, then become public when played. The server remains authoritative for moves, timing, and effects.
Removes a square from the board and forces future paths to shift.
Combines two pieces: one visible piece, two tactical identities.
Moves the real king with a public, readable animation.
Temporarily changes how a piece is read at the right moment.
A short changelog keeps the page alive without turning it into technical documentation.