Chess first
The main decision is still a board move, so each turn stays readable.
Inspired by Tempête sur l'échiquier, ChMess keeps the clear idea of chess: move a piece, read the board, prepare a plan. Cards add just enough chaos to make each match funnier, livelier, and less frozen by the gap between two Elo levels.
These black blocks mark the places reserved for real game screenshots. They will show the board, lobby, hand, and card effects once the final captures are ready.
ChMess starts from chess: read the board, move one piece, protect your king. The twist is a hand of cards that can change timing, movement, or board state while keeping the server authoritative.
The main decision is still a board move, so each turn stays readable.
Players keep a hand of cards and choose the right timing window.
Cards give both players tactical levers without deleting chess skill.
The itch.io page is the main place to get builds and follow playable releases.
Cards stay private in hand until they are played or triggered. Their timing matters as much as their effect.
Played before moving a piece. These cards prepare the turn, alter a threat, or change what a piece can do before the board move happens.
Played after your piece move resolves. They reward positioning, follow up a capture, or turn a quiet move into pressure.
A reaction card behaves like a secret card: it waits hidden, then activates during the opponent's turn if its trigger event happens.
Removes a square from the board and forces future paths to shift.
Combines two pieces: one visible piece, two tactical identities.
Moves the real king with a public, readable animation.
Temporarily changes how a piece is read at the right moment.
A short changelog keeps the page alive without turning it into technical documentation.